The Outer Worlds 2
About
As a senior designer at Aspiring Unicorn Games, I joined the project as TOW2 was leaving pre-production and entering full development. When I onboarded, there was one other UI Designer - Ghent Bailey, my Lead - and he took on being tasked with standing up greybox content in game and making proposals for UX changes and I focused on creating a new UI style guide. I created a rough style guide that could help inform us as we progressed into full development where we both needed to be hands on in Unreal, making and iterating on changes to UMG assets that could be tested across the game.
After I joined I helped onboard other artists including Brad Allen and Trisha DeSalvo, helping acclimate them to the style guide and project files.
For my time on the project and what ended up shipping, I was primarily responsible for most of the game’s menu design including the Inventory and the Conversation menus, as well as creating and maintaining a library of reusable assets from textures, Widget Blueprints, and UI Materials in Unreal.
As a testament to the quality of the direction on Obsidian’s side from Hannah Kennedy and Daniel Alpert, and the work we do at Aspiring Unicorn Games, there was actually very minor style drift from my early concepts to what ended up shipping. It was a unique and rewarding challenge to help make a UI style that merged the Art Nouveau inspiration with the sci-fi universe of The Outer Worlds 2.
Role
Senior UI/UX Designer
Tools
Unreal Engine 5/UMG
Adobe Photoshop
Adobe Illustrator
Shipped
2025
Ledger Menus
Built off the technical bones of the first game I handled implementation duties for all Ledger menu related widgets, as well as created and maintained textures and UI materials for all widgets present on screen, with the exception of item renders and subnav iconography which was led primarily by Brad Allen and Hannah Kennedy.
Created and maintained textures and UI materials for all widgets on screen, including Skills iconography. Ghent Bailey handled a late request to add a new ‘Points Available’ widget to the Skills list.
Conversation Menu
Built off the technical bones of the Conversation Widget of the first game, I incorporated new UX for the widget and created and maintained all new texture art and UI Materials for the Conversation Menu.
