Tiny Tinas’s Wonderlands

About

I was brought onto Tiny Tina’s Wonderlands halfway through 2021, and worked on this title for roughly 6 months. The visual design of the UI was already in place through a partnership between internal and external UI teams. And the implementation of various widgets was mostly handled through external teams.

I helped lead the conversion of the numerous weapon crosshairs that we had built for Borderlands 3, which had previously used vector shapes in Adobe Animate and Scaleform, into a pure CSS driven solution for the Coherent driven pipeline that Wonderlands was using and that I had experience with on another unannounced project.

After working on the new crosshairs for the HUD I was put in charge of figuring out the animation style for the game’s UI. Most of the UI did not have animations implemented yet, and because of the project schedule I needed to keep costs and our limited resources in mind and figure out where we could get the most bang for our buck to give these screens some much needed life.

 

Role

Senior UI Artist

Tools:

Adobe Photoshop
Adobe After Effects
Unreal Engine 4 | Coherent

Date

2021